

To make sure there was no confusion, we said what we did to make things absolutely clear. When we discussed this with people, we’d receive a ton of questions regarding whether or not it was microtransactions or not in our game too. At the time, PAYDAY 2 featured a relatively advanced weapon modifications system where players for in-game money could buy, sell and modify weapons, masks and modifications.
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“There were games that were released with in-game microtransaction systems at launch players were asked to pay for the full game, and then continue to spend money directly after the initial purchase.


Listo responded by saying that, while he and the Overkill team had no plans to implement microtransactions back when Payday 2 was first released in 2013, having to support the game with consistent post-launch content in the face of dwindling sales forced Overkill to change it stance: Naturally, the one big thing on fan’s minds was why Overkill decided to implement microtransactions after previously stating it never would. Soon after Crimefest concluded, Overkill producer Almir Listo took to Reddit to host an AMA (Ask Me Anything) session in which fans could field him questions. Now that Crimefest is over, Overkill has publicly responded to fan outcry, and the results are not pretty. Last week’s Crimefest event, an annual undertaking by developer Overkill Software to celebrate and release new content for its long-running heist game Payday 2, began not with a bang but with a loud roar of anger and disapproval from fans when Overkill revealed the game would be getting microtransactions in the form of safes containing gameplay-affecting weapon skins which could only be opened with drills that cost $2.49 a pop.
